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 Post subject: We cant kill Jolly Roger
PostPosted: Sun Jul 25, 2010 2:34 pm 
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Ahh, the wonders of Copy and Paste.. :tongue2: I made a topic with the same title on the other forum and decided i would bring it here as well. Something to gab about.. biggrin1


Ugh! Come on Kraken Guard, of all the names for a topic, why did you have to settle with that one? Well, im going to be earning alot of You-Traitor-Your-In-League-With-Jolly-Roger Points, but im willing to stick up for him because he's one of my favorite characters from Pirates of the Caribbean, second only to Davy Jones himself and he is one of the Disney Villains, just like Maleficent, Jafar and the Horned King before him (You wouldn't know the Horned King unless you've seen the Black Cauldron.. Not a populer Disney movie.) so i dont see why everybody hates him. Admit it, Jolly Roger has to have fans somewhere, right?

But anyways, more to the point..
Sure, we've got another Pirates movie coming out (Honestly, im not that interested it in..) but think about it: If we do kill Jolly Roger, what next? Yeah, i know we haven't had another story chapter in goodness knows how long, but the killing of Jolly Roger would most likely prevent future story chapters. You cant have a Pirates of the Caribbean Online without Jolly Roger. The villain dies, and the story ends. Yeah, Disney was able to make sequels with all new villains (Zira from the Lion King II, Maestro Forte from Beauty and the Beast: Enchanted Christmas, Sa'Luk from Aladdin and the King of Thieves, Morgana from The Little Mermaid II, McLeach from The Rescuers Down Under, And of course, Davy Jones) Mind you, I do like some of the sequels, but i know that alot of people say that they never should have made those sequels in the first place. Do we come up with another villain that will replace Jolly Roger(Ezekiel, Perhaps?)? It's not going to be the same.. Even if we come up with another villain, defeat would eventually come too them. Killing Jolly Roger would also mean no more Invasions and no more Muertos Moon(Therefore, No more Zombie Dance)

There is, of course, The alternate scenario such as defeating Jolly Roger, but not killing him. He may be close to death (He's already dead.. ) but we may decided not to kill him (Pirate gone soft.. Me!) or he is simply captured, but eventually finds some way of escape and lives to bring forth more Invasions and to make Halloween fun. Or Disney decides to give us the chance to join him because as i've said: What is the sense of roleplaying if you cant decide who your going to side with? Or perhaps some other crazy twist of fate that i cant think of at the moment.. (Besides, letting Jolly Roger live could mean we could write our own stories of what would become of him!)


Ah well, i've said enough. Simply following my Villain Fan Insticts and i wanted to get it out of the way because i haven't seen any mentionings of it.. The Kraken Guard always was considered to be one of the oddest to sail the Caribbean, or Curiosity killed the Kraken Guard..

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 Post subject: Re: We cant kill Jolly Roger
PostPosted: Sun Jul 25, 2010 3:15 pm 
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I replied to you on the other forum as well, I agree we can't kill Jolly.

We will have to defeat him though, and they could possibly have him disappear for a short time. Then he could come back stronger than ever biggrin1

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 Post subject: Re: We cant kill Jolly Roger
PostPosted: Wed Jul 28, 2010 7:03 am 
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I must say, you always have something interesting to tell Kraken Guard!

Anyhow, there was a Disney servey awhile back and siding with the Royal Navy, EITC and Davy Jones were supposed to be all on the table. I mean if you look at most other MMOs there are different classes and factions, something POTCO does not have unless you count Spanish v French Privateering and Role-Play. This game has shown its potential, I would love to see D really pull it off, grand scale. No more messing around with lowering sea graphics, placing islands closer together, speeding up ships, as well as really long farts and such. There have been many decent ideas thrown around, time to make it happen. New islands this summer should be the first step.

Siding with Roger has mainly appeared with Rott's Quests. I've played some myself as I alreadly knew pirates were going to sell out to Roger.

Now as for killing off Jolly Roger....Bad idea frankly, it would be far fetched to ever find anyone as equally powerful without making this game strange. Davy can't replace him because he is more the sea legend type, not one to come out of what he knows best, keeping to sea.

Beckett wouldn't make sence to replace Roger either, blowing up islands was odd enough.

The way the story was designed Roger is the main opponent, to keep things flowing a story chapter (long quest) featuring him would be a fine addition.

Jolly Roger's skeletal army and navy can never leave this game, it would be catastrophic to the quests and everything else, I actually can't foresee D taking Roger out of the game yet.

Although I wouldn't mind him pulling a "Makuta". (Everyone thinks he is dead but he returns later to finish what he started.)

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 Post subject: Re: We cant kill Jolly Roger
PostPosted: Thu Jul 29, 2010 11:32 am 
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Great topic Kraken and I have to say I agree that we could only defeat Jolly Roger for a time. He is the driving force behind the current storyline.

Now that being said there is one baddy already in the game that could become a rival faction and that is Captain Rott and his gang. We still don't know how he became undead and why he looks human instead of all decayed. Even Jolly can't pull that off. At this point I am not sure what Disney is up too so like the rest I will wait and see I guess. May have to do some speculating later.

As to 3 rival factions - Pirates, EITC and Navy - the real problem with that is the quest lines. Normally each faction has it's own "Storyline" to follow. While this could be done the time it's taking for a second chapter (if there is even going to be one) makes this difficult to believe. Second this also throws the entire Caribbean into PVP mode both on and off land. I don't see this happening either. Most games of that type have areas that only a certain faction can lvl in until they reach a certain point. Then they are allowed into common areas that all 3 factions fight over. Again this would require a complete overhaul of the game.

It's an interesting idea to be sure and could be a lot of fun to boot. It would destroy the current game however. I wouldn't mind seeing something new come out that was conceptualized from the ground up with 3 factions in mind.

Great stuff mates - thx for sharing.

Captain Whale :jolly_roger:

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 Post subject: Re: We cant kill Jolly Roger
PostPosted: Thu Jul 29, 2010 4:40 pm 
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Captain Whale wrote:
Great topic Kraken and I have to say I agree that we could only defeat Jolly Roger for a time. He is the driving force behind the current storyline.
That would also void the tutorial, if Roger was gone.

Quote:
Now that being said there is one baddy already in the game that could become a rival faction and that is Captain Rott and his gang. We still don't know how he became undead and why he looks human instead of all decayed. Even Jolly can't pull that off. At this point I am not sure what Disney is up too so like the rest I will wait and see I guess. May have to do some speculating later.
It makes me wonder if Jolly can't look human because of the initial curse set apon him by Amo Dorsi.... Unlike his army and Rott he never seemed to physicly die in a normal fashon....As for dead yet human there is another in the game which fits the description: Me old mate Hector B! Wait..... Does anyone remember that Amulet that Roger wanted? Perhaps.... if Aztec gold can make Barbossa look alive, could the Amulet be this POTCO's own way to pull such a feat?

Quote:
As to 3 rival factions - Pirates, EITC and Navy - the real problem with that is the quest lines. Normally each faction has it's own "Storyline" to follow. While this could be done the time it's taking for a second chapter (if there is even going to be one) makes this difficult to believe. Second this also throws the entire Caribbean into PVP mode both on and off land. I don't see this happening either. Most games of that type have areas that only a certain faction can lvl in until they reach a certain point. Then they are allowed into common areas that all 3 factions fight over. Again this would require a complete overhaul of the game.

It's an interesting idea to be sure and could be a lot of fun to boot. It would destroy the current game however. I wouldn't mind seeing something new come out that was conceptualized from the ground up with 3 factions in mind.

Great stuff mates - thx for sharing.

Captain Whale :jolly_roger:

Franky, this game has shown its good side, I think it can get better two or three fold. I would have to ask but POTBS has something in this area POTCO could learn from, POTBS handles four factions and I'm pretty sure there are no level restrictions for areas, but again, that game has a lot of SvS and a fair amount of PvP. You are certainly correct that if such an idea came through in POTCO it would take a very long time to get it. Actually we should probably make a second topic for this game expantion idea, it takes very little for me to fly off-topic.

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Last edited by Captain Whale on Fri Jul 30, 2010 1:14 pm, edited 1 time in total.
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 Post subject: Re: We cant kill Jolly Roger
PostPosted: Thu Aug 19, 2010 6:34 pm 
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Even IF we kill JR, he'll come back. He's undead. Even though it has never happened, we never killed him, I think he would just come back, but you never know....

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